Category Archives: original music - Page 6

music for simulated orchestra

There’s no small amount of personal conflict in this piece. It’s something that I have really enjoyed working on this week and plan to flesh out a bit more in the very near future. But working with an artificial orchestra has been strange. So many things are possible that would not work with an actual ensemble. In any case, I’m not sweating it.

I hope you enjoy it. Drop me a comment if you have a feeling either way.

broken for orchestra [sketch]

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broken for orchestra [sketch] by j.c. wilson is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.
Based on a work at othertime.com.
Permissions beyond the scope of this license may be available at http://othertime.com.

10 days project #1 – complete

I started the Ten Days Project with the hope that the creative block that settles in with the long days and powerful heat of summer could somehow be beaten back and there could be at least a shred of hope that some work, any work could be done before the shadows of late September set in. The idea itself came up in an early morning fog and to be fair, I can’t say that it’s inspiration and execution was anything other than desperate. It wasn’t complicated and there wasn’t any theory or grand list of arcane resources that spawned it.

The fact is that for me, creating music is light on physical reminders. It is with an enormous sense of envy that I have watched painters and sculptors amass piles of materials and stare at them for hours and hours. Yes, with an instrument there is always the reminder, but there are too many things one can do with a guitar. Practicing and improvisation are great, but they don’t necessarily facilitate composing. So I thought about trying to bring a reminder, a talisman, into my daily routine. I bought a three pack of notebooks and started scribbling. The intent was to keep it at hand so that every now and again I would be reminded of the project. The composition would occupy a space in my peripheral vision at all times.

Part of the project was to set a deadline. Having a point in time set at the point when I began the process gave me many things. With a set number of days limits can be imposed almost instantly. There is only so much that can be done and that provides boundaries, something that we too often lack. For the past year, I have been trying to produce a piece of work every week. I had a recording available most Thursdays and that was a pretty good way to do things with sketches. But a full blown piece needs at least 10 days for complete maturity, in my humble opinion. Setting it at 10 days also made it harder to pin it down in my mind. It was a simple trick: if I couldn’t readily assign a day of the week to the deadline, it was harder to procrastinate or skip a day of work.

I decided early on that I wanted to return to Pure Data and some of my roots as a composer of Art Music. That’s my code for “it doesn’t have a beat and you probably can’t bop along to it in the car.” I wanted to do something atmospheric. Turning away from linear time environments like Logic made it easier for me to think in terms of clouds of sounds and textures rather than clock time and measures. I also made the decision to work with real time loop manipulation because I find that entertaining. It provides lots of fodder for improvisation and resists scores. Especially if the sounds being looped are used as textures rather than lines. With that general concept in mind, I took two sound files that I had recorded with my iPhone as a sort of test to see how well it would work with field recordings and used them. They were not edited in any way. I simply loaded them and began to manipulate them.

In all, there were two sound files used but I used one of them twice. That is to say, I loaded three arrays with two sounds. Each array was given three delay lines. That makes nine streams of sound. The length of each delay was set individually and the dynamics of each stream was manipulated independently as well. I used a simple midi fader box to handle these tasks. I also used the midi controller to set the start and end points of the loops. All of these parameters were manipulated in real time.

The streams were positioned on a stereo plane and over the course of seven minutes their positions gradually shifted. This was the only part of the composition that was planned. And by planned I don’t mean to say that I sat down and decided that this tap would be moving from this position to that position on the stereo horizon. I simply decided that this is how the stream would move without any plan to what would be playing at that time. At the time of the recording I had no idea where things were moving in advance. All decisions were made during my recording session.

There was no score for this piece. I thought about making one, but 10 days isn’t a long time. It was enough time for me to build the patch that would do all of the nit picky things like recording the output, etc. That said, in thinking about the patch as an instrument, it made producing certain sounds easier and thus more likely. I suspect that if I had had enough time to really learn the instrument, I could have done far more interesting things with it. But I believe that my inability to devote that kind of time to the in depth study of the patch is more of a positive factor than a detractor.

None of this text or explanation is by any means for you, the reader. It’s blind groping and hope on my part. By all means, take a listen and let me know what you think.

Ten Days Project #1

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Ten Days Project #1 by j.c. wilson is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.
Based on a work at othertime.com.
Permissions beyond the scope of this license may be available at http://othertime.com.

back to tunes

finally, another new song. one night in the studio this week was all i could pull off for many reasons. sometimes, life just gets in the way. and that’s OK. more ambient weirdness. that’s all i have time to say. a bigger post will be out next tuesday as i return to the topic of creativity and production. how on earth do we get stuff done when we don’t do it for a living but rather because we live.

sketch-06-may-2009

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sketch-06-may-2009 by j.c. wilson is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.
Based on a work at www.othertime.com.
Permissions beyond the scope of this license may be available at http://othertime.com.

music from somewhenelse

this week’s sketch was fun to make and i honestly could have played this for 10 years without getting bored. wild effects with some ebow action really made something that sounds a lot like i’ve been listening to too much fripp. which i haven’t. not sure there’s such a thing as too much for me.

take a listen and let me know what you think. i have put out sketches on a really regular basis and i’m pretty proud of that fact. all in all, i’m excited that i have so much material to work with. there’s more to come and a pretty huge essay on something that i’ve been going on and on about in my head. hopefully that will show up by tuesday.

sketch-21-apr-2009

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sketch 21 apr 2009 by j.c. wilson is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.
Based on a work at www.othertime.com.
Permissions beyond the scope of this license may be available at http://othertime.com.

new music and over crazy effects

this week’s sketch started off as something that could have passed itself off as a fernando sor etude for solo guitar. that was before a happy accident with the camelspace plug-in. the next thing i knew there was an ebow a djembe and a shaker all being heavily processed. at first, i wasn’t sure what to make of it, but it has grown on me. i can dig it.

anyway, there are no synthetic instruments here. everything was played by me. i hope you enjoy it!

sketch-13-apr-2009

Creative Commons License
sketch-13-apr-2009 by j.c. wilson is licensed under a Creative Commons Attribution-Noncommercial-No Derivative Works 3.0 United States License.
Based on a work at www.othertime.com.
Permissions beyond the scope of this license may be available at http://othertime.com.