Category Archives: music - Page 14

production quality

i just read an article on some news site talking about the death of the audiophile. wow. welcome to 10 years ago!

when i first got into the idea of the mp3, it occurred to me that we were moving away from the CD and toward the computer as the audio component of the home. with the popular adoption of the ipod, i was proven correct. yet my first concern back in 1996 was that my hard drive was not big enough for me to manipulate many of my recordings, so how much music could i really hold? mp3 (and plummeting storage costs in subsequent years) solved that problem for me nicely.

in some other article i read a couple of months ago (note the lack of links because i am really, really lazy) the author was declaring that the peak of consumer audio was with the CD and we are headed on a downhill slide. i am not sure that i disagree with that at all. i follow a lot of mailing lists and forums that go on and on about “pro audio” this and “pro audio” that and i wonder what that means any more. yes, the more precision we have in the digital domain the better our dithering when it comes out and all that jazz. but if i am taking my high quality master and shrinking it down to a 128 kbps mp3 that will be heard on earbuds on the bus or even worse, routed through a cassette adapter in a car that is traveling at 75 mph down the freeway at rush hour, does it even matter? the subtle nuances of my carfully crafted reverb will be lost forever amidst the tire noise.

tack on to this the number of people producing albums with nothing but garageband and an internet connection and we soon see that the high end is really suffering. and no one cares. except for the high end and the folks who have bought into it (protools/logic studio/cubase users…i’m looking at you).

does this mean anything? probably not. i have an enormous music “collection” and i don’t listen to a lot of it. i am quite glad that i don’t own physical copies of most of it because we would have no place to store it. i get to listen to what i want when i want and that convenience is worth a ding in quality that i honestly don’t notice most of the time due to the circumstances of the world around me (dog, chattering baby, neighbor’s car alarm, traffic, people trying to talk to me in random coffee shops).

none of this means that i will be giving up my sennheiser headphones or my CD recordings of shostakovich’s string quartets. but it does mean that i will continue to be content with my ipod and cassette adapter for the car where the majority of my listening takes place.

oh and i’ll probably be investing more in microphones than in software in the future. after all, paying a ton of money doesn’t make it a professional recording. getting paid or paying for it does. and maybe i’m a composer and not a professional.

getting organized

about three weeks ago, i looked up and realized that i hadn’t been very productive lately. it got to a point where i was spending a lot of time noodling around and not a lot of effort getting down to writing something. for some reason i started thinking about managing my musical projects the way i manage things at my job. that means deadlines.

i got really crazy. i opened up my mac and started a todo list. i decided that i would do a sketch a week. what this means is coming up with something i could call a song every week before i go to bed on sunday night. my plan was to accumulate four songs and then take one of the four and clean it up to a release quality recording. actually produce the song. and i would do one of those every two weeks. the crazy part is that i want to keep sketching underneath the re-recording of the songs.

tracking things with the todo list and iCal turned out to be a stroke of genius! it turns out that if i put it on a calendar, i suddenly have to meet or beat the deadline. and right now, today, i am one week ahead of myself. i have three tracks down and i started my fourth tonight.

more productive simplicity? don’t mind if i do! all of my sketches are done in garageband. why garageband? partly because it’s easy to set up and record but mostly because it’s limited. there are no options. no settings to go on and on with. no desire to tweak this compressor or mess around with yet another reverb or audiounit. i click record and go. and man if it isn’t working! record a track, duplicate it, record another take. simple.

again, i find myself a parody of the mac switch ads, but the thing is, i’m getting a lot done this way. more than i expected. and that’s what a computer should do: facilitate my work, not get in my way.

and where are the fruits of my labor? not quite ready for prime time. they are, after all, sketches. but i’ll have something posted soon enough.

some sad news

i got my copy of the pursuit (baldwin-wallace’s alumni newsletter) on saturday and it had some incredibly sad news: on january 19th of this year, Dr. Lawrence Hartzell died from complications due to cancer. i hate to think about it, but i’m coming to the place in my life where my greatest influences will start to fade away, at least in a biological sense. it’s not nearly as simple to erase the impact of a man like that from a person and certainly not from all of those he touched..

this was an amazing musician and educator. he had diverse interests and shared them freely. he was sure of himself, but humble. i’m not sure how i got lucky enough to have two great men as my early mentors (the other being my master, L.O.C.) but i was. i remember talking with him at length about my inability to sing in individual ear training evaluations. he was kind and had many strategies for overcoming my natural discomfort with my own voice. i always got the sense that he judged himself by the success of his students and that’s really the best measure of a great teacher. now that i think of it, i had MANY classes with him: ear training, counterpoint (16th century), 12 tone techniques, electronic music and a pile of independent studies. he encouraged me to apply to NYU which changed my life forever. i’m not really sure who i’d be had i not encountered him.

we’re such fragile things. we pick up nicks and scratches that carve us into characters of astounding variety. i’m thankful that he took the time to make a few marks on me.

R.I.P. Herr Kappelmeister.

new music – “stars”

i’ve been sitting on a track called “stars” (4:13 – 3.9 MB) since about january and i thought i’d take a minute and post it in the hopes that it will spark my desire to get back into writing about tunes and what i’m doing in the studio.

part of my backstory on this is that for my birthday i managed to wrangle not one but two guitars. you can hear the 12 string that my wife and son got me in the background. i’ve decided that the full, scrubbing acoustic sound that i’ve always wanted was simply a 12 string. with it in my arsenal now, i feel that i have a much thicker sound that doesn’t lack that extra sparkle that i really like. so it’s the best of all worlds. now if i could only learn to use fingerpicks so i could play it finger style. but i doubt it.

the other coolio instrument i got was an ibanez hollow body electric. i wanted a nice, clean jazz sound and i spent a good deal of time at the devil’s store (which will go unnamed) trying this, that and the other. i ran the gamut from gibsons down to…well…craptastic epiphones. after going back and forth the punk kid at the counter asked me what i wanted. i told him and he said “you need to try this ibanez.” i told him that i don’t usually go for the ibanez brand and he said “i hear that from a lot of guys your age.” punk. kid.

the worst part was that he was right. a fantastic instrument for not a lot of cash. i really dig it.

so for “stars”, i just started playing the 12 string for the baby. he likes to rock out and strumming really does it for him. the track is about 4:13 and that’s mostly because it needed to be long enough so he wouldn’t fuss. i will probably cut it down and get a better drum track. but as it stands, i finally got to do my one track with I – vi – IV – V – I and a 30 second fade out at the end for good measure. two cliches i really enjoy in one track. who could ask for anything more?

i hope you enjoy it. leave me a comment if you feel like it.

Creative Commons License
stars by j.c. wilson is licensed under a Creative Commons Attribution-Noncommercial-Share Alike 3.0 United States License.
Based on a work at othertime.com.

pure data and data structures

I hate it when I arrive on that place where I start to really think about art and the tools that I use to make it. it really does put me in a mood. why spend time thinking about how I do things when I could be using that same time to do it? I suppose that’s just part of the creative process. or at least my creative process.

so I think about it.

I think about how I work. the tools I choose. the method. when I have an inkling of an idea, where do I start to realize it? the sad truth is that I sometimes let my instrument lead me.

I always thought that one of my greatest strengths as a student composer was that I was a horrible pianist. I spent a lot of time in front of a baby grand pounding out all manner of sonorities with none of the prejudice of a skilled performer pouring forth from my fingers. as any of my poor former teachers (those patient and wonderful artists!) would point out, my hands just didn’t get it. I was not predisposed to any of the shapes that sometimes lead to predictable sounds. this is precisely why I never compose for the guitar with it in my lap. it’s too easy to let my hands lead. but what does one do when the medium, the instrument, and the performer is a computer?

I have been playing around with data structures in pure data. there are a few papers out there and I would send anyone interested in the topic either to wikipedia (http://en.wikipedia.org/wiki/Pure_Data) or to frank barknect’s paper found here: http://lac.zkm.de/2006/papers/lac2006_frank_barknecht.pdf. one might also look up references to hans-christoph steiner’s work “solitude.”

I tend to work in a determinate fashion with my computer music. I may set up some scenarios where chance is involved, but I usually like to know what i’m going to get when I set one of my creations in motion (think of a music box that winds up or down at random but still plays a set tune). maybe not to the specificity of a midi file, but perhaps with the same level of certainty I have when I present a human performer with a traditional score. I know that there will be some interpretation, but I can rely on certain elements occurring in a particular fashion and order. staccato is staccato, forte is forte, and this pitches will come in the order specified (if it is specified). and it’s this desire for some form of control over the output that interested me in the data structures. this desire to encode my intentions led down quite an interesting path.

when I started playing around with the data structures, I tried to create a piano roll interface. I quickly lost interest in this when I studied the score for the aforementioned “solitude” and the pure data documentation. there is more to life than lines and rectangles. there are points! and colors! and slopes! and did I say colors?

colors. what a brilliant idea! I started immediately to encode data by color. I could set the color of lines and points. each would trigger some sort of change in the instrument. it was like marking dynamics or articulation. but it started me thinking: do the colors matter?

I caught myself doing something silly: I made a chart of colors and what they “mean.” then I wrote a patch that translated the colors into numbers that I could use to manipulate voices or sound files. i’m not sure how it dawned on me, but it eventually did: the computer doesn’t care. 900 isn’t “red.” 900 is 900. an integer. a simple number. 9 isn’t “blue.” it’s 9. nine. 5 + 4. 10 – 1. all the same.

but something in me cared. i’m not reading the score. i’m not interpreting it. i’m using it to program a sequence of events. as long as my LFO changes at that point in time to 9 Hz, I should be happy. yet i’m not. I want blue to signify something. I want it to mean that the vibrato is going to decrease. that the sound is going to become more placid. that tranquility is spreading across my piece like the brilliant western sky.

nevertheless, all pure data gets out of it is 9.

when I set up an interface like this, when I start to encode sounds in lines and colors and shapes, am I losing some of the intellectual control over the sound and giving in to an instinct that may lead me toward a score that looks attractive instead of a sound that is? after all, the listener will likely never see the score. and there is no way to interpret the score outside of the patch. blue only means 9 Hz in this specific patch. there is no standard application for blue. perhaps if I were to codify my use of symbols…but that sounds like an awful lot of work.

I think that most users of pure data will agree that though there are times when things can be reused it is more often the case that a patch is used for a particular piece and that is the end of it. in a strange way, each patch becomes a unique endeavor and is almost a work of art in itself. and not in the “is-programming-art-?-(no,-it’s-not)-slashdot-wank-fest” way either. it’s the encoding of a process that leads to an end in a very particular fashion. it’s a process of discovery and when one is open to it, it can lead to unforeseen and incredible results. and I wonder if that’s where my experiments with these data structures will take me.

and I wonder what the practical implications of encoding data this way might be. it’s likely not the most efficient way to encode the data, but it might be the fastest way to alter it. maybe that will turn out to be the genius of it. perhaps it will prove to be most useful in the fine tuning of a composition and the easiest way to avoid messy text files, etc for storing performance data.

more on this after further experimentation.